IPackThat & Modo Flavor.

Having so much fun with the "Copy/Paste UV position" in Modo 901 and IPackThat. It's been a long time since i wait for that features in Modo, as it's in Maya since a long time ("Transfert Data"). With IPack That on the side, it's so sweet and quick to layout UV's perfectly. Also Color's UI look like they match closely between the two ;^DModoSP_17 The process is easy.

  • In Modo select your item you want to layout UV's.
  • then "File ---> Export as" FBX file: Source.fbx
  • Open IpackThat and Load that FBX file.
  • Tweak your settings then save the new UV layout solution to a new file : Result.fbx
  • Then in Modo open that Result.fbx (or if it's already loaded, just use "File ---> Revert" to update the scene).
  • Select all Polygons on that mesh item (Alt+Shift+A) and use "Edit UV's ---> Copy UV Positions"
  • Then Go back to your LXO SourceProject scene, select the same object in item mode.
  • Then Select all Polygons and "Edit UV's ---> Paste UV Positions", with Selection as option in the dialog.
  • Voilà.

ModoSP_18

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Matching Render in Modo as well as in Sub Painter. "How-to" - First Try = FAIL